Pearson Edexcel Level 2 Certificate in Digital Applications-KS4

Contents

Course summary

What does the qualification aim to achieve?

How is the course assessed?

What units will you study?

Certificate in Digital Applications- 2017 onwards

Students are able to choose ICT as an option subject in Year 10 and 11, following the Pearson Edexcel Level 2 Certificate in Digital Applications.

Course Summary

The Pearson Edexcel Level 2 Certificate in Digital Applications (CiDA) has been designed to teach digital design skills and to enable young people to use digital tools to express their creativity in an informed and responsible way. It aims to equip young people with the knowledge, understanding and skills they need to design and make effective digital products for others to use, and to support future learning and exploit opportunities in the creative digital industries.

The qualification has been developed to reflect the increasing use of creative digital computing in everyday life, with a greater emphasis on creative design and development.

This qualification specifically aims to:

  • equip young people with the knowledge, understanding and skills they need to design and make effective digital products for others to use
  • enable young people to use digital tools as a means of expression to inform, persuade and entertain
  • foster young people’s creativity and develop their independent learning skills
  • challenge young people to reflect on what they produce and to strive for excellence
  • increase young people’s awareness of their responsibilities in the digital world and their respect of other people’s rights
  • equip young people with professional, real-world skills in planning, project management and communication
  • give young people the knowledge, understanding and skills they need to support future learning and exploit opportunities in the creative digital industries.

Assessment

This qualification is made up of the two units; one externally assessed unit comprising a practical computer-based examination set and marked by Pearson (25%) and one Summative Project Brief on Game Design which is internally assessed and externally moderated (75%)

This qualification is equivalent to one GCSE at grades A*–C

Uniform Mark totals
Unit 1* Units 2, 3, 4 ** CiDA cash-in
Maximum 20 60 80
A* 16 48 64
A 14 42 56
B 12 36 48
C 10 30 40

 

*Unit 1 is a mandatory unit
** One unit from Units 2, 3, and 4 must also be completed

The units you will study:

Unit 1: Developing Web Products

This unit acknowledges the increasingly significant role of the world wide web in everyday life. It develops the skills and knowledge needed to produce effective web authoring and evaluation skills.

This unit is assessed by a practical computer-based examination.

There will be marks awarded for the ability to:

  • create a web product that demonstrates good awareness of audience and purpose, as outlined in the client brief
  • create a site structure which meets client requirements
  • use a consistent layout and design, including the ability to apply the template consistently
  • create a web product that presents content in an effective way
  • use appropriate accessibility features
  • select and use content appropriately
  • meet the coding requirements in the client brief
  • evaluate the web product that has been produced

Unit 4: Game Design

Students will learn about different types of computer games, investigate what makes a game successful and learn how to plan, design and create great games for others to play.

Assessment consists of five strands, with a total of 33 marks:

(a) Your design and development work (9 marks)

(b) The functionality of your game (7 marks)

(c) The user experience (7 marks)

(d) Your promo for the game (5 marks)

(e) Your game review (5 marks).

Strand (a) focuses on demonstrating awareness of purpose by designing a game, including a mood board for the game, and preparing appropriate content for it.

Strand (b) focuses on the functionality of the game, including challenge and logic.

Strand (c) focuses on the user experience, including usability testing.

Strand (d) requires the production of a promotional product to attract interest in the game.

Strand (e) requires a realistic evaluation of the game with consideration of feedback from reviewers.

For more information about the current Summative Project Brief, please see this microsite: http://www1.edexcel.org.uk/DA204_0915/Index.htm

 

For more information on this qualification please see the Pearson Edexcel CiDA website: https://qualifications.pearson.com/en/qualifications/digital-applications-cida-dida/cida-2012.html

For further subject information please contact Miss Sarah Harris – Head of IT and Computer Science (sarah.harris@thepolesworthschool.com).